SSSV level viewer
fly: off
–
ground
textured
vertex colours
walkable
tile type
water
sea (placeholder)
animals
wireframe
chunk 9 grid
spawns
markers (off = points)
props
meshes, hide unknown
meshes + boxes
boxes only
model scale
lift z by model half-height
orbit: drag · pan: shift/right-drag · zoom: wheel · touch: 1 finger orbit, 2 pinch/pan
fly (F): WASD move · Q/E down/up · shift fast · drag to look
fly mode — WASD · Q/E · shift · drag to look · F to exit